Only use it once per turn, which is disappointing for two-weapon fightingīuilds, but once per turn is plenty. Most of the Rogue’s damage, and should define your combat tactics. Sneak Attack: Sneak Attack is the source of Pick skills which fit the theme and style of your campaign and your They need to get by, but thieves’ tools, and a fantasticĮxpertise: Rogues are truly the master of Proficiencies: Rogues get all of the weapons You go into melee alone, so be sure to have a nice tanky ally nearby and aįrom things like fireballs, and Intelligence saves also exist I suppose.Įvasion further improves your Dexterity saves. Hit Points: 1d8 hit points is dangerous if Optional Class Features are detailed below under Optional Class Features. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew.
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